package com.pickgliss.light2d.display
{
	import com.pickgliss.light2d.texture.TextureFactory;

	public class LightSprite extends LightImage
	{
		public function LightSprite()
		{
			super();
			_textureType=TextureFactory.SPRITE_TEXTURE;
		}
		
		public function play(action:String):void
		{
			
		}
		
		
	}
}